Anthropometric Human 3D Model
Anthropometric works with the measurements and distribution of the human body. Statistical data of the physical variations are used to optimize products.
To incorporate this data in our development process, we have developed a 3D mannequin. By using “design tables” to drive the dimensions it is possible to switch between gender and percentile P10/50/90. We have defined all degrees of freedom (and constraints) making it easy to manipulate it in the required posture.
We give the models away (free of charge) to our relations. The only requirement we have is that improvements made to the mannequin will benefit all users. This is possible by sending the improved file back to us. We will keep track of them and put the new versions online.
If you want to use the 3D Mannequin, sent a mail to:
3dmannequin@koningsdesign.nl
Properties:
- SolidWorks 2009 files (assembly and parts)
- Total file size (zipped) +/- 3,5 MB
- Source: Dataset 'Nederlandse volwassenen', Populatie 'DINED 2004 (31-60 jaar)' Link: dined.io.tudelft.nl
Help and Specific Requirements
We like to help and when there are specific needs we can create them on demand. For instance different file formats, additional percentile and a anthropometric analysis.
User Guide
General
The assembly consists of 18 different parts (the arms, legs and hands are symmetrical). Every part has its own “design table” and can be found in the third folder of the “feature manager design tree”. Here it is possible to change the gender and percentile with one click.
Manipulation of the Model
SolidWorks imports a assembly as “Solve as Rigid”. Changing this to “Solve as Flexible” makes it possible to move the mannequin within a other assembly. This feature can be found in “Component Properties” of the assembly.
Because SolidWorks needs a reference, we fixed the feet. These can be changed into a “mate” when that is easier.
Mates
In order to create a mannequin that functions easily we added 48 “mates” which are categorized in folders under the “feature manager design tree”. The names start with the function followed by the Part Name and the direction of the mate. The “Angles Joint Min/Max Mates” define the body’s angles of freedom and the “Joint Mates” keep the limbs together. The other folders keep the parts aliened and symmetric to ease manipulation.
Examples:
- In order to turn the head the “Straighten Head/Upperbody-mate” needs to be “suppresed” and the “Rotate head-mate” “unsuppresed”.
- To be able to spread the legs, the “Straighten en Combine” in the folder “Upper-Leg Mates\Lower-Leg Mates” need to be “suppressed”.
- When the legs need to move in an other direction the “Straighten en Combine” in the “Upper-Leg Mates\Lower-Leg Mates” folder need to be “suppressed”
- Moving the arms results in scew hands. To straighten them you can use the “Angle right/left hand mates” The angle used need to be between + 70 and -90 degrees.
Tips
- Use the standard views when changing the posture.
- Do not delete the retraining “mates” but “suppress” them.
- Move limbs slowly and intelligently to avoid “errors”.
- Restrict switching between configurations’ if you want to save the mannequin. SolidWorks embeds all this info into the file. Increasing it from 3.5MB to even 20 MB. (it is better to add several sizes mannequins).
- Shrinking the files can be done by opening the “parts” in the assembly, make a change (add and delete a “fillet”) and save the “part” with a other name.
- “errors” can normally be solved with “rebuild” (Ctrl+B). other options are to “suppress” conflicting “mates” or to reset them by “suppress” and “un-suppress” all mates. As a last resort you can close and reopen the assembly (without saving).